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Our lab focuses on various aspects of educational technology, including but not limited to game-based learning, virtual reality-based training, personalized open educational resources, and learning analytics. As a member of our lab, you will have the opportunity to work with cutting-edge technologies and contribute to the advancement of the field of educational technology. You will work closely with other researchers, including faculty members and fellow students, and participate in various research projects.
To join our lab, we look for candidates with a strong academic background in fields such as computer science, education, psychology, or related fields. Additionally, we value individuals who possess critical thinking skills, attention to detail, and the ability to work collaboratively with others. As a prospective student, we encourage you to explore our research projects and publications to get a sense of the type of work we do in our lab.
You are also welcome to reach out to us with any questions or concerns you may have. We look forward to hearing from you and potentially having you as a member of our research lab. ADIE Lab. Bae, H. Accepted, Moon, J. Generative artificial intelligence in educational game design: Nuanced challenges, design implications, and future research.
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education.
Yeo, S. Transforming mathematics education with AI: Innovations, implementations, and insights. Choi, G. Utilizing generative artificial intelligence for instructional design: Exploring strengths, weakness, opportunities, and threats. A scoping review of game-based learning on mathematics teacher education. Banihashema, K. Feedback sources in essay writing: Peer-generated or AI-generated feedback. Na, C. Dai, C. Effects of artificial intelligence-powered virtual agents on learning outcomes in simulation-based learning: A meta-analysis.