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Star Trek: Away Missions is a great game system that seems endlessly expandable. Leslie have to offer. In this review, I will assume you know the base game. So let me start with the miniatures. Like in the base game and the Kirk expansion, they are beautifully modelled, with slightly too-large heads that make them look a bit more cartoonish than realistic.
That is fitting though, because Star Trek: Away Missions is meant for all the family. The threats and dangers are toned down to fit the audience. So the miniatures look determined, but not threatening. Ultimately though, the game and expansions are all about the cards. Star Trek: Away Missions is a card-driven tabletop miniature skirmish game after all. Getting to know the deck is how you improve your chances of winning. Also, like in the base game and expansions, you have a starter deck to get you going out of the box, but you have the option of building your own deck with additional cards, if you so choose.
Personally, I prefer the ready-made deck approach. Of course, the Commander Scotty: Federation Expansion offers more than just more miniatures and more cards.
There are additional tokens that are linked to cards from the support and mission decks. One of my favourites is the infamous Tribbles. When they enter the fray, they start off being a real nuisance, but they can also turn out to be really useful in the end.
Just brace yourself for the game board filling up with little tokens. They can be quite tricky and add a new mechanism to the core game. They usually involve one of your team being taken off the game board and placed on the mission card, effectively beaming them away.