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Technically, many childhood games may be thought of as simple LARPs , as they often involve the assumption of character roles. Live-action role playing appears to have been "invented" several times by different groups relying on local ideas and expertise. Sometimes such groups were inspired by reports of LARPs elsewhere. Such a multifarious process has led to an extremely diverse range of LARP practices and histories. By the s, LARPs had spread to many countries and organizations, and different styles of play had been developed.
Also during the s, the hobby began to attract critical and academic analysis. It is likely that childhood LARP games date back to pre-history, with well-known games such as "cowboys and Indians," "house," and "doctor" stemming from earlier historical and pre-historical equivalents throughout many other cultures "Athenians and Spartans", "hunting deer", etc. Childhood LARPs tend to consist of very simple or no rules and reflect the surrounding culture.
Live-action role playing as practiced by adults has also existed for millennia in the form of historical reenactment. The ancient Romans recreated mythical scenes and naval battles in the Colosseum regularly.
Likewise, the Han Chinese and medieval Europeans occasionally enjoyed organizing events in which participants pretended to be from an earlier age. Entertainment appears to have been the primary purpose of these activities.
Likewise, adults have used live-action role playing as an educational or practice exercise for centuries, with mock combats being an important part of military training, and mock treatments and trials used to teach doctors and lawyers. It's unclear to what extent these have been considered "games.