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Proceed at your own risk! The Mighty Nein are a party of powerful adventurers based in Wildemount , primarily active between and PD, and the protagonists of the Second Campaign of Critical Role.
In the public eye, they're most known for arranging the peace talks that ended the War of Ash and Light , for exposing the abuse perpetrated by Trent Ikithon of the Cerberus Assembly , as well as representing the Exandrian Accord in the fight against the Weave Mind years later.
However they received little public acclaim for their other heroic deeds, including thwarting the Angel of Irons cult , rescuing the people marooned on the island of Rumblecusp from a despotic morkoth , and preventing the corrupted city of Cognouza from returning to the Material Plane.
Official portrait of the original members of the Mighty Nein, by Ari. Yasha alone did not leave Trostenwald with the rest of the group, [14] and was prone to disappearing on her own business for stretches of time.
However, the group made a point of meeting up with her when they could. On the way to Zadash, the party passed through the town of Alfield while it was under siege by a pack of gnolls. The group helped the Crownsguard repel the assault then tracked the gnolls to a nearby abandoned mine. Caleb described the new party as "a motley group of assholes". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.