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Posted on December 18, with 13 notes. Merry Christmas! Posted on December 25, I thought it might be a good time to finally give out a few more details. Let me highlight the two available expansions and the new features of the update for you.
Inns double the value of the road they are next to. In a similar vein, Cathedrals add a point for each tile in their city. Both of these elements make the game riskier, as incomplete roads and cities lose their value when they come into play. The expansion also features a large follower that can be placed on tiles for double the value of a normal figure. Both of these are often requested features by the community and we are really happy to support them with this update.
The first mode lets players disable scoring of fields is perfect for beginning and casual players or kids. For purists there now also is a mode that disables the assistive features of the digital version, i. Posted on December 15, with 23 notes. Just a quick update to let you know that we are still alive and will submit the update containing the expansion store to Apple for review this week.
I will post more details like an availability date, screenshots and pricing as soon as possible. PS: Our blog posts tend to be a bit sporadic, when we are working hard in the code mines - sorry for that.
Posted on December 5, with 15 notes. Yeah, I know, finally. Carcassonne now has achievements, more leaderboards and it has become way easier to just play with your friends and invite them by using Game Center. It will still take us a few months to make them as good as we want them to be, however. Yeah, it sure takes us a lot of time to get these things done. We love the game and think it deserves the time to make it truly great, instead of doing a quick but sloppy port, like it unfortunately happens so often on other platforms and to others of our favorite board games.